Virtual Gutenberg's Printing Press (2002)
Kresimir Matkovic, Zsolt Szalavri, Christoph Traxler
The exhibit installation "Virtual Gutenberg's Printing Press" helps people to understand the Gutenberg's invention using State-of-the-Art augmented reality technology. The functionality of the...
Towards Engaging Full-Body Interaction (2000)
Paolo Petta, Alexander Staller, Stephan Mantler, Zsolt Szalavri, Thomas Psik, Michael Gervautz
. In order to avoid these problems and also to mitigate the effect of the inevitable limitations of systems dependent on purely vision-based user tracking (e.g. the unreliable recognition of postures...
Using Transparent Props For Interaction With The Virtual Table (1999)
Dieter Schmalstieg, L. Miguel Encarnao, Zsolt Szalavri
The Virtual Table presents stereoscopic graphics to a user in a workbench-like setting. This paper reports on a user interface and new interaction techniques for the Virtual Table based on...
Collaborative Gaming in Augmented Reality (1998)
Zsolt Szalavri, Erik Eckstein, Michael Gervautz
: We introduce a local collaborative environment for gaming. In our setup multiple users can interact with the virtual game and the real surroundings at the same time. They are able to communicate...
Device-Independent Navigation and Interaction in Virtual Environments (1997)
Chris Faisstnauer, Dieter Schmalstieg, Zsolt Szalavri
. We present a new approach to the integration of input devices into virtual environment software systems. Our approach employs a so-called Mapper module as an intermediate between input device...
Augmented Reality Enabled Collaborative Work in "Studierstube" (1997)
Zsolt Szalavri, Michael Gervautz, Anton Fuhrmann, Dieter Schmalstieg
We introduce a multi-user augmented reality system to support collaboration of participants in research, presentation and education. Our system "Studierstube" presents threedimensional stereoscopic...
Using the Personal Interaction Panel for 3D Interaction (1997)
Zsolt Szalavri, Michael Gervautz
We describe the introduction of a new interaction paradigm to 3D-applications. The everyday tool handling experience of working with pen and notebooks is extended to create a three dimensional...
The Personal Interaction Panel - a Two-Handed Interface for Augmented Reality (1997)
Zsolt Szalavri, Michael Gervautz
This paper describes the introduction of a new interaction paradigm to augmented reality applications. The everyday tool handling experience of working with pen and notebooks is extended to create a...