Real-Time Single Scattering with Shadows (2003)
V. Biri, S. Michelin, D. Arqus
The representation of participating media adds a very realistic effect in computer generated images. Unfortunately, they are especially difficult to render. Indeed, their contribution in the...
Real-Time Animation of Realistic Fog (2002)
Paul Debevec, Simon Gibson (editors, V. Biri, S. Michelin, D. Arqus
Fog introduces a high level of realism to computer graphics. But fog is often simulated by uniform density when real fog is always much more complex. Its variable density creates beautiful shapes of...