Point Based Rendering for Massive Data Sets: (2004)
Stephan Mantler, Anton L. Fuhrmann
In this case study, we describe our experiences with implementing a hybrid polygonal and point based rendering sytem for displaying large data sets. Our reasons for choosing a point based sytems are...
The State of the Art in Realtime Rendering of Vegetation (2003)
Stephan Mantler, Robert F. Tobler, Anton L. Fuhrmann
this report is therefore to present an overview of the current state of the art in realtime rendering of trees. Given our goal to increase the overall realism of computer generated scenes, the...
Fast Approximate Visible Set Determination for Point Sample Clouds (2003)
J. Deisinger, A. Kunz (editors, Stephan Mantler, Anton L. Fuhrmann
We present a fast, efficient method to determine approximate visible sets for vegetation rendered as point sample clouds. A hardware accelerated preprocessing step is used to determine exact...
Time-critical Rendering of Discrete and Continuous Levels of Detail (2002)
Paul Debevec, Simon Gibson (editors, Christopher Zach, Stephan Mantler, Konrad Karner
We present a novel level of detail selection method for real-time rendering, that works on hierarchies of discrete and continuous representations. We integrate point rendered objects with polygonal...
Towards Engaging Full-Body Interaction (2000)
Paolo Petta, Alexander Staller, Stephan Mantler, Zsolt Szalavri, Thomas Psik, Michael Gervautz
. In order to avoid these problems and also to mitigate the effect of the inevitable limitations of systems dependent on purely vision-based user tracking (e.g. the unreliable recognition of postures...
Dynamic Load Balancing in Distributed Virtual Environments (1998)
Stephan Mantler, Dieter Schmalstieg
This paper introduces a new approach for improving the scalability of distributed virtual environments by using a combination of visibility culling for communication and dynamic load balancing to...