Piercesare Secchi

Non-invasive neuroimaging: generalized linear models for interpreting functional near infrared spectroscopy signals (2007)

Butti, Michele, Caffini, Matteo, Merzagora, Anna Caterina, Bianchi, Anna Maria, Baselli, Giuseppe, Onaral, Banu, ...

Cognitive activity is related to important changes in the local blood flow level and in the oxygenation of the blood. These two effects lead to a modification of the optical properties of the...

Interacting reinforced-urn systems (2004)

Paganoni, Anna Maria, Secchi, Piercesare

We introduce a class of discrete-time stochastic processes generated by interacting systems of reinforced urns. We show that such processes are asymptotically partially exchangeable and we prove a...

Persistently Good Strategies for Nonleavable Stochastic Games With Finite State Space (1997)

Piercesare Secchi, William D. Sudderth, Giovanni Dosi

The notion of persistently optimal strategy in gambling theory is analogous to that of subgameperfect equilibria in game theory. We prove the existence of persistently ffl-optimal strategies for the...

Income Thresholds and Income Classes

Conchita D'Ambrosio, Pietro Muliere, Piercesare Secchi

This paper proposes a method for detecting income classes based on the change-point problem. There is an increasing demand for such a method in the literature. Computation of polarization indices...

On the existence of good stationary strategies for nonleavable stochastic games

Piercesare Secchi

This paper discusses the problem regarding the existence of optimal or nearly optimal stationary strategies for a player engaged in a nonleavable stochastic game. It is known that, for these games,...

Stay-in-a-set games

Piercesare Secchi, William D. Sudderth

There exists a Nash equilibrium (-Nash equilibrium) for every n-person stochastic game with a finite (countable) state space and finite action sets for the players if the payoff to each player i is...

N-Person stochastic games with upper semi-continuous payoffs

Piercesare Secchi, William D. Sudderth

Every n-person stochastic game with a countable state space, finite action sets for the players and bounded, upper semi-continuous payoffs has an -equilibrium for every >0.