Multiple Eigenspaces for Hardware Accelerated Image (2003)
Markus Grabner, Horst Bischof, Christopher Zach, Andrej Ferko
We present a novel hardware accelerated method for rendering images of a 3D scene. The method uses the recently proposed multiple eigenspace method to obtain an e#cient representation of rotated...
Eurographics M. Chover, H. Hagen, D. Tost, Short Presentations, Markus Grabner
We present a simple method to adaptively determine compression parameters according to the given input data.
Navigation Functionality for Virtual Archaeology (2003)
Andrej Ferko, Markus Grabner, Gnter Schwann, Mario Sormann, Konrad Schindler
The paper reports the ongoing functional specification of a virtual archaeology system. Taking into account the goals of ISO standards MPEG-7 and SEDRIS, we have summarized methodologies from related...
Compression of Arbitrary Triangle Meshes With (2003)
We present a method for compact encoding of attributes such as normal vectors defined on a triangle mesh of arbitrary topology suitable in the context of view-dependent simplification. It is based on...
Modeling and Visualizing the Cultural Heritage Data Set of Graz (2002)
Christopher Zach, Andreas Klaus, Joachim Bauer, Konrad Karner, Markus Grabner
The inner city (Old Town) of Graz will be the European cultural capital in 2003. In this paper we present preliminary results on the reconstruction and visualization of this kind of cultural heritage...
A Work-Flow and Data Model for Reconstruction, Management, and (2002)
Stefan Hynst, Michael Gervautz, Markus Grabner, Konrad Schindler
We propose a framework for a complex visualization environment suitable for archaelogical applications. Given 2D and 3D data derived from appropriate acquisition processes, the scene is organized in...
Smooth High-quality Interactive Visualization (2002)
This paper addresses the problem of interactive visualization in the view-dependent simplification framework. A geomorphing algorithm for interpolation between different levels of detail is given....
Multiresolution based on View-Dependent Progressive Meshes (1999)
Despite technological progress the increasing user demands require sophisticated algorithms for rendering and transmitting large 3D models. The key to solving these problems is multiresolution. This...