Maic Masuch

Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds (2005)

Masuch, Maic, Röber, Niklas

Presented at the International DiGRA Conference, June 16th - 20th, 2005, Vancouver, British Columbia, Canada (http://www.gamesconference.org/digra2005/overview.php)

Unknown (2004)

Bert Freudenberg, Maic Masuch

Introduction In this gem we introduce a technique borrowed and adapted from non-interactive hardcopy to real-time environments. Similar approaches comparable to the one presented in this gem are...

Action Summary for Computer Games: (2003)

Nick Halper, Maic Masuch

As action in computer games is becoming more and more complex, the possibilities for entertaining players and spectators is increasing. This paper introduces methods for the automatic extraction and...

Teaching 3D Computer Game Programming (2003)

Maic Masuch, Bert Freudenberg

we concentra] not only on theprogra ming a - pects of ga me development(a lthough we residea t the fa culty of computer science), in the first lecture we integra te reflectiona bout computer ga mes...

Real-Time Halftoning: A Primitive For Non-Photorealistic Shading (2002)

P. Debevec, S. Gibson (editors, Bert Freudenberg, Maic Masuch, Thomas Strothotte

We introduce halftoning as a general primitive for real-time non-photorealistic shading. It is capable of producing a variety of rendering styles, ranging from engraving with lighting-dependent line...

daL i ! - Drawing Animated Lines! (2002)

Maic Masuch, Stefan Schlechtweg

We present an animation system for the creation of non-photorealistic 3D animations.

Real-Time Halftoning: A Primitive For Non-Photorealistic Shading (2002)

Paul Debevec, Simon Gibson (editors, Bert Freudenberg, Maic Masuch, Thomas Strothotte

We introduce halftoning as a general primitive for real-time non-photorealistic shading. It is capable of producing a variety of rendering styles, ranging from engraving with lighting-dependent line...

Depicting Motion in Motionless Pictures (2002)

Maic Masuch, Stefan Schlechtweg, Ronny Schulz

ng illustrative speed elements is implemented as post-processing, since it is important to know the nal appearance and the z-ordering of the objects to depict. After stepping through a rendering...

Computer-Visualistik-Raum: Veritable and Inexpensive Presentation of a Virtual Reconstruction (2001)

Bert Freudenberg, Maic Masuch, Niklas Rober, Thomas Strothotte

This paper describes the development of the Computer-VisualistikRaum (CVR), a Virtual Reality experience presented in the Exhibition "Otto the Great, Magdeburg and Europe" which took place in 2001 in...

Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine (2001)

Eurographics A. Chalmers, Bert Freudenberg, Maic Masuch, Thomas Strothotte

In this paper we show how a game engine designed to generate photorealistic images can be extended to produce non-photorealistic and hybrid renditions. We introduce new hardware-based methods to...

3D Illustrative Effects for Animating Line Drawings (2001)

Tobias Isenberg, Maic Masuch, Thomas Strothotte

Most illustrative techniques used in non-photorealistic rendering to date apply a rendering style to objects or a scene and alter the appearance of this style by employing illumination or depth...

Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture (2001)

Thomas Strothotte, Maic Masuch, Tobias Isenberg

One of the assumptions of current software for visualizing architecture is that the underlying geometry is a correct, objective, and complete representation of the objects in question. However, we...

Depicting Motion in Motionless Pictures (1999)

Maic Masuch, Stefan Schlechtweg, Ronny Schulz

s and Applications, S. 277, ACM SIGGRAPH, 1999. How do we present the motion of objects in computer generated still images? Generally, we don't. Or, if we do, we use motion blurring to simulate a...

Visualising Ancient Architecture using Animated Line Drawings (1998)

Maic Masuch, Thomas Strothotte

We present a visualisation of an medieval palace as an application for a new rendering and animation tool which is capable of rendering images in the style of line drawings. In contrast to other...