Thirteenth Eurographics Workshop on Rendering (2002) (2003)
Jason C. Yang, Matthew Everett, Chris Buehler, Leonard Mcmillan
We present the design and implementation of a real-time, distributed light field camera. Our system allows multiple viewers to navigate virtual cameras in a dynamically changing light field that is...
A Real-Time Distributed Light Field Camera (2002)
Paul Debevec, Simon Gibson (editors, Jason C. Yang, Matthew Everett, Chris Buehler, Leonard Mcmillan
We present the design and implementation of a real-time, distributed light field camera. Our system allows multiple viewers to navigate virtual cameras in a dynamically changing light field that is...
A Light Field Camera For Image Based Rendering (2000)
Jason C. Yang, Leonard Mcmillan, Arthur C. Smith
The cost of building a digitizing system for image-based rendering can be prohibitive. Furthermore, the physical size, weight, and complexity of these systems has, in effect, limited their use to...
Light Fields on the Cheap (1999)
This paper presents a new light field capture system where the main design goal is low cost. To minimize cost we use an off-the-shelf flatbed scanner as the digitizing element. However, intrinsic...