J. Deisinger

Publication List Details

Period

1995 - 2004

Number

31

Co-Authors

International Immersive Projection Technologies Workshop (2004)

J. Deisinger, A. Kunz (editors, Milan Ikits, Charles D. Hansen, Christopher R. Johnson

We present a simple yet efficient calibration and registration procedure for improving the overall static display accuracy of the Visual Haptic Workbench. The procedure is used for precisely...

A Comprehensive Calibration and Registration Procedure for the Visual Haptic Workbench (2003)

J. Deisinger, A. Kunz (editors, Milan Ikits, Charles D. Hansen, Christopher R. Johnson

We present a simple yet efficient calibration and registration procedure for improving the overall static display accuracy of the Visual Haptic Workbench. The procedure is used for precisely...

International Immersive Projection Technologies Workshop (2003)

J. Deisinger, A. Kunz (editors, Allen Bierbaum, Patrick Hartling, Carolina Cruz-neira

We describe a technique for supporting testing of the interaction aspect of virtual reality (VR) applications. Testing is a fundamental development practice that forms the basis of many software...

International Immersive Projection Technologies Workshop (2003)

J. Deisinger, A. Kunz (editors, Holger Regenbrecht

Correctly finding and handling occlusion between virtual and real objects in an Augmented Reality scene is essential for achieving visual realism. Here, we present an approach for detecting occlusion...

An Affordable Optical Head Tracking System for Desktop VR/AR Systems (2003)

J. Deisinger, A. Kunz (editors, Jurriaan D. Mulder, Jack Jansen, Arjen Van Rhijn

We present an affordable optical head tracking system for desktop-like VR/AR environments. The generic and specific head tracking requirements for these type of environments are de ned, as well as...

International Immersive Projection Technologies Workshop (2003)

J. Deisinger, A. Kunz (editors, Joseph J. Laviola

We present a testbed for comparing predictive tracking algorithms that allows virtual environment system developers to make better choices about which predictors to use in their environments and aids...

International Immersive Projection Technologies Workshop (2003)

J. Deisinger, A. Kunz (editors, Joseph J. Laviola

We present novel algorithms for predictive tracking of user position and orientation based on double exponential smoothing. These algorithms, when compared against Kalman and extended Kalman...

Fast Approximate Visible Set Determination for Point Sample Clouds (2003)

J. Deisinger, A. Kunz (editors, Stephan Mantler, Anton L. Fuhrmann

We present a fast, efficient method to determine approximate visible sets for vegetation rendered as point sample clouds. A hardware accelerated preprocessing step is used to determine exact...

International Immersive Projection Technologies Workshop 9. Eurographics Workshop on Virtual Environments (2003)

J. Deisinger, A. Kunz (editors, Wayne Piekarski, Bruce H. Thomas

This paper presents a series of new augmented reality user interaction techniques to support the capture and creation of 3D geometry of large outdoor structures, part of an overall concept we have...

The Metaverse - A networked collection of inexpensive, self-configuring, immersive environments (2003)

J. Deisinger, A. Kunz (editors, C. Jaynes, W. B. Seales, K. Calvert, Z. Fei, ...

Immersive projection-based display environments have been growing steadily in popularity. However, these systems have, for the most part, been confined to laboratories or other special-purpose uses...

International Immersive Projection Technologies Workshop 9. Eurographics Workshop on Virtual Environments (2003)

J. Deisinger, A. Kunz (editors, Michal Ponder, Bruno Herbelin, Tom Molet, Sebastien Schertenlieb

Based on the premise of a synergy between the interactive storytelling and VR training simulation this paper treats the main issues involved in practical realization of an immersive VR decision...

International Immersive Projection Technologies Workshop (2003)

J. Deisinger, A. Kunz (editors, Martin Naef, Edouard Lamboray, Oliver Staadt, Markus Gross

In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Performer toolkit to...

A Vision-Based Head Tracking System for Fully Immersive Displays (2003)

J. Deisinger, A. Kunz (editors, A. Hogue, M. Robinson, M. R. Jenkin, R. S. Allison

Six-sided fully immersive projective displays present complex and novel problems for tracking systems.

Making room in the cab (2001)

Deisinger, J., Breining, R., Rößler, A., Rickert, D., Höfle, J.J.

Modern vehicle designs are having to provide every greater levels of operator comfort. Virtual reality techniques can now allow designers to model in-cab environments at an early stage in the process.

Immersive ergonomic analysys of console elements in a tractor cabin (2000)

Deisinger, J., Breining, R., Rößler, A., Rückert, D., Höfle, J.J.

Ergonomic quality is becoming a crucial criteria for the success of many products. The problem of increasing the speed of product development cycles while keeping costs to a minimum could be solved...

ERGONAUT: A tool for ergonomic analysis in virtual environments (2000)

Deisinger, J., Breining, R., Rößler, A.

Ergonomic quality is becoming a crucial criterium for the success of many products. The problem of increasing the speed of product development cycles while keeping costs to a minimum could be solved...

Towards immersive modeling - Challenges and recommendations: A workshop analyzing the needs of designers (2000)

Deisinger, J., Blach, R., Wesche, M., Breining, R., Simon, A.

Among the many applications now available in virtual environment (Ves), geometric modeling is gaining in relevance. Immersive environments like the CAVE and the Responsive Workbench offer the...

A multimodal design environment (1999)

Zabel, A., Deisinger, J., Weller, F., Hamisch, T.

This paper describes a multimodal environment to support all stages of the industrial design process. The system is considered to support a designer starting at the very early stages of the design...

Case studies evaluating the quality of synthetic environments (1999)

Deisinger, J., Blach, R., Simon, A.

Multi wall stereo projection systems (MWSP) are an emerging display paradigm, promising a new quality in 3D-real-time interactions. Not much is known about the ergonomics of these systems. In this...

Evaluierung von Visualisierungssystemen synthetischer Umgebungen (1998)

Deisinger, J., Blach, R.

Multi wall stereo projection (MWSP) systems are an emerging display paradigm, promising a new quality in 3D-real-time interactions. Not much is known about the ergonomics of these systems. This paper...

Aftereffects and sense of presence in virtual environments. Formulation of a research and development agenda (1998)

Stanney, K., Salvendy, G., Deisinger, J., Riedel, O.

This report represents a committee summary of the current state of knowledge regarding aftereffects and sense of presence in virtual environments (VEs). The work presented in this article, and the...

The effect of different viewing devices for the sense of presence and immersion in virtual environments: A comparison of stereoprojections based on monitors, HMDs, and screen (1997)

Deisinger, J., Cruz-Neira, C., Riedel, O., Symanzik, J.

Displays for virtual environments (VE) are in focus of many discussions in ergonomics. Some tests have been performed in the field of ergonomics of head mounted displays (HMD) but there is no...

Ergonomic issues of virtual realty systems. Head mounted displays (1996)

Bauer, W., Riedel, O., Deisinger, J.

Head mounted displays (HMD) are in widespread use for virtual environment applications and they are the focus of many discussions in ergonomics. Most of the HMDs coming onto the market without any...