International Immersive Projection Technologies Workshop (2004)
J. Deisinger, A. Kunz (editors, Milan Ikits, Charles D. Hansen, Christopher R. Johnson
We present a simple yet efficient calibration and registration procedure for improving the overall static display accuracy of the Visual Haptic Workbench. The procedure is used for precisely...
A Comprehensive Calibration and Registration Procedure for the Visual Haptic Workbench (2003)
J. Deisinger, A. Kunz (editors, Milan Ikits, Charles D. Hansen, Christopher R. Johnson
We present a simple yet efficient calibration and registration procedure for improving the overall static display accuracy of the Visual Haptic Workbench. The procedure is used for precisely...
International Immersive Projection Technologies Workshop (2003)
J. Deisinger, A. Kunz (editors, Allen Bierbaum, Patrick Hartling, Carolina Cruz-neira
We describe a technique for supporting testing of the interaction aspect of virtual reality (VR) applications. Testing is a fundamental development practice that forms the basis of many software...
International Immersive Projection Technologies Workshop (2003)
J. Deisinger, A. Kunz (editors, Holger Regenbrecht
Correctly finding and handling occlusion between virtual and real objects in an Augmented Reality scene is essential for achieving visual realism. Here, we present an approach for detecting occlusion...
An Affordable Optical Head Tracking System for Desktop VR/AR Systems (2003)
J. Deisinger, A. Kunz (editors, Jurriaan D. Mulder, Jack Jansen, Arjen Van Rhijn
We present an affordable optical head tracking system for desktop-like VR/AR environments. The generic and specific head tracking requirements for these type of environments are de ned, as well as...
International Immersive Projection Technologies Workshop (2003)
J. Deisinger, A. Kunz (editors, Joseph J. Laviola
We present a testbed for comparing predictive tracking algorithms that allows virtual environment system developers to make better choices about which predictors to use in their environments and aids...
International Immersive Projection Technologies Workshop (2003)
J. Deisinger, A. Kunz (editors, Joseph J. Laviola
We present novel algorithms for predictive tracking of user position and orientation based on double exponential smoothing. These algorithms, when compared against Kalman and extended Kalman...
Fast Approximate Visible Set Determination for Point Sample Clouds (2003)
J. Deisinger, A. Kunz (editors, Stephan Mantler, Anton L. Fuhrmann
We present a fast, efficient method to determine approximate visible sets for vegetation rendered as point sample clouds. A hardware accelerated preprocessing step is used to determine exact...
J. Deisinger, A. Kunz (editors, Wayne Piekarski, Bruce H. Thomas
This paper presents a series of new augmented reality user interaction techniques to support the capture and creation of 3D geometry of large outdoor structures, part of an overall concept we have...
J. Deisinger, A. Kunz (editors, C. Jaynes, W. B. Seales, K. Calvert, Z. Fei, ...
Immersive projection-based display environments have been growing steadily in popularity. However, these systems have, for the most part, been confined to laboratories or other special-purpose uses...
J. Deisinger, A. Kunz (editors, Michal Ponder, Bruno Herbelin, Tom Molet, Sebastien Schertenlieb
Based on the premise of a synergy between the interactive storytelling and VR training simulation this paper treats the main issues involved in practical realization of an immersive VR decision...
International Immersive Projection Technologies Workshop (2003)
J. Deisinger, A. Kunz (editors, Martin Naef, Edouard Lamboray, Oliver Staadt, Markus Gross
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Performer toolkit to...
A Vision-Based Head Tracking System for Fully Immersive Displays (2003)
J. Deisinger, A. Kunz (editors, A. Hogue, M. Robinson, M. R. Jenkin, R. S. Allison
Six-sided fully immersive projective displays present complex and novel problems for tracking systems.
Deisinger, J., Breining, R., Rößler, A., Rickert, D., Höfle, J.J.
Modern vehicle designs are having to provide every greater levels of operator comfort. Virtual reality techniques can now allow designers to model in-cab environments at an early stage in the process.
Immersive ergonomic analysys of console elements in a tractor cabin (2000)
Deisinger, J., Breining, R., Rößler, A., Rückert, D., Höfle, J.J.
Ergonomic quality is becoming a crucial criteria for the success of many products. The problem of increasing the speed of product development cycles while keeping costs to a minimum could be solved...
ERGONAUT: A tool for ergonomic analysis in virtual environments (2000)
Deisinger, J., Breining, R., Rößler, A.
Ergonomic quality is becoming a crucial criterium for the success of many products. The problem of increasing the speed of product development cycles while keeping costs to a minimum could be solved...
Deisinger, J., Blach, R., Wesche, M., Breining, R., Simon, A.
Among the many applications now available in virtual environment (Ves), geometric modeling is gaining in relevance. Immersive environments like the CAVE and the Responsive Workbench offer the...
A multimodal design environment (1999)
Zabel, A., Deisinger, J., Weller, F., Hamisch, T.
This paper describes a multimodal environment to support all stages of the industrial design process. The system is considered to support a designer starting at the very early stages of the design...
Case studies evaluating the quality of synthetic environments (1999)
Deisinger, J., Blach, R., Simon, A.
Multi wall stereo projection systems (MWSP) are an emerging display paradigm, promising a new quality in 3D-real-time interactions. Not much is known about the ergonomics of these systems. In this...
Evaluierung von Visualisierungssystemen synthetischer Umgebungen (1998)
Multi wall stereo projection (MWSP) systems are an emerging display paradigm, promising a new quality in 3D-real-time interactions. Not much is known about the ergonomics of these systems. This paper...
Stanney, K., Salvendy, G., Deisinger, J., Riedel, O.
This report represents a committee summary of the current state of knowledge regarding aftereffects and sense of presence in virtual environments (VEs). The work presented in this article, and the...
Deisinger, J., Cruz-Neira, C., Riedel, O., Symanzik, J.
Displays for virtual environments (VE) are in focus of many discussions in ergonomics. Some tests have been performed in the field of ergonomics of head mounted displays (HMD) but there is no...
Ergonomic issues of virtual realty systems. Head mounted displays (1996)
Bauer, W., Riedel, O., Deisinger, J.
Head mounted displays (HMD) are in widespread use for virtual environment applications and they are the focus of many discussions in ergonomics. Most of the HMDs coming onto the market without any...