High Quality Texture Reconstruction from Multiple Views (2002)
Alexander Bornik, Konrad Karner, Joachim Bauer, Franz Leberl, Heinz Mayer
This paper presents a method to automatically calculate texture maps for a given three-dimensional object out of a sequence of images. It is used in our image-based modeling approach after the...
Multiresolution Texture for Photorealistic Rendering (2002)
Heinz Mayer, Alexander Bornik, Joachim Bauer, Konrad Karner, Franz Leberl
This paper presents a method to automatically calculate texture maps for a given 3-dimensional object out of a sequence of images. It is used in our image-based modeling approach after the...
Multiresolution Texture for Photorealistic Rendering Heinz Mayer (2001)
Heinz Mayer, Alexander Bornik, Joachim Bauer, Konrad Karner, Franz Leberl
This paper presents a method to automatically calculate texture maps for a given 3-dimensional object out of a sequence of images. It is used in our image-based modeling approach after the...
Image-based texture analysis for realistic image synthesis (2000)
We present a method to measure reflectance and texture of surfaces in a one step process. For later use in digital image synthesis, it is mandatory to separate the gathered intensity values into...
MPI-parallelized Radiance on SGI CoW and SMP (1999)
. For lighting simulations in architecture there is the need for correct illumination calculation of virtual scenes. The Radiance Synthetic Imaging System delivers an excellent solution to that...
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