Gabriel Zachmann

Publication List Details

Period

2000 - 2007

Number

40

Co-Authors

Hardware Accelerated Collision Detection - An Architecture and Simulation Results (2007)

Raabe, Andreas, Bartyzel, Blazej, Anlauf, Joachim K., Zachmann, Gabriel

We present a hardware architecture for a single-chip acceleration of an efficient hierarchical collision detection algorithm as well as simulation results for collision queries using this...

Hardware Accelerated Collision Detection - An Architecture and Simulation Results (2007)

Raabe, Andreas, Bartyzel, Blazej, Anlauf, Joachim K., Zachmann, Gabriel

We present a hardware architecture for a single-chip acceleration of an efficient hierarchical collision detection algorithm as well as simulation results for collision queries using this...

Computer Graphics International 2004 (CGI), June 16--19, Crete, Greece. IEEE Computer Society Press. (2004)

Pavel Borodin, Gabriel Zachmann, Reinhard Klein

In this paper, we propose a new method that can consistently orient all normals of any mesh (if at all possible) , while ensuring that most polygons are seen with their front-faces from most...

Computer Graphics International 2004 (CGI), June 16--19, Crete, Greece. IEEE Computer Society Press. (2004)

Pavel Borodin, Gabriel Zachmann, Reinhard Klein

In this paper, we propose a new method that can consistently orient all normals of any mesh (if at all possible) , while ensuring that most polygons are seen with their front-faces from most...

Computer Graphics International 2004 (CGI), June 16--19, Crete, Greece. IEEE Computer Society Press. (2004)

Pavel Borodin, Gabriel Zachmann, Reinhard Klein

In this paper, we propose a new method that can consistently orient all normals of any mesh (if at all possible) , while ensuring that most polygons are seen with their front-faces from most...

Minimal Hierarchical Collision Detection (2004)

Gabriel Zachmann

We present a novel bounding volume hierarchy that allows for extremely small data structure sizes while still performing collision detection as fast as other classical hierarchical algorithms in most...

ADB-Trees: Controlling the Error of Time-Critical Collision Detection (2003)

Jan Klein, Gabriel Zachmann

We present a novel framework for hierarchical collision detection that can be applied to virtually all bounding volume (BV) hierarchies. It allows an application to trade quality for speed. Our...

Time-Critical Collision Detection Using an (2003)

Jan Klein, Heinz Nixdorf, Gabriel Zachmann

We present a novel, generic framework and algorithm for hierarchical collision detection, which allows an application to balance speed and quality of the collision detection.

High-Performance Collision Detection Hardware (2003)

Gabriel Zachmann

We present a novel hardware architecture for a single-chip collision detection accelerator and algorithms for efficient hierarchical collision. We use a hierarchy of k-DOPs for maximum performance. A...

ADB-Trees: Controlling the Error of Time-Critical Collision Detection (2003)

Jan Klein, Gabriel Zachmann

We present a novel framework for hierarchical collision detection that can be applied to virtually all bounding volume (BV) hierarchies. It allows an application to trade quality for speed. Our...

Time-Critical Collision Detection (2003)

Jan Klein, Heinz Nixdorf, Gabriel Zachmann

We present a novel, generic framework and algorithm for hierarchical collision detection, which allows an application to balance speed and quality of the collision detection.

High-Performance Collision Detection Hardware (2003)

Gabriel Zachmann

We present a novel hardware architecture for a single-chip collision detection accelerator and algorithms for efficient hierarchical collision. We use a hierarchy of k-DOPs for maximum performance. A...

Time-Critical Collision Detection (2003)

Jan Klein, Heinz Nixdorf, Gabriel Zachmann

We present a novel, generic framework and algorithm for hierarchical collision detection, which allows an application to balance speed and quality of the collision detection.

ADB-Trees: Controlling the Error of Time-Critical Collision Detection (2003)

Jan Klein, Gabriel Zachmann

We present a novel framework for hierarchical collision detection that can be applied to virtually all bounding volume (BV) hierarchies. It allows an application to trade quality for speed. Our...

Geometric Data Structures for Computer Graphics (2003)

Gabriel Zachmann, Elmar Langetepe

pefully make them curious about further powerful treasures to be discovered in the area of computational geometry. In order to achieve these goals in an engaging yet sound manner, the general concept...

An Architecture for (2003)

Gabriel Zachmann, Gnter Knittel

We present novel algorithms for efficient hierarchical collision detection and propose a hardware architecture for a single-chip accelerator. We use a hierarchy of bounding volumes defined by k-DOPs...

An Architecture for (2003)

Gabriel Zachmann, Gnter Knittel

We present novel algorithms for efficient hierarchical collision detection and propose a hardware architecture for a single-chip accelerator. We use a hierarchy of bounding volumes defined by k-DOPs...

Minimal Hierarchical Collision Detection (2002)

Gabriel Zachmann

We present a novel bounding volume hierarchy that allows for extremely small data structure sizes while still performing collision detection as fast as other classical hierarchical algorithms in most...

Minimal Hierarchical Collision Detection (2002)

Gabriel Zachmann

We present a novel bounding volume hierarchy that allows for extremely small data structure sizes while still performing collision detection as fast as other classical hierarchical algorithms in most...

Natural Interaction in Virtual Environments (2002)

Gabriel Zachmann

This paper presents a number of algorithms necessary to achieve natural interaction in virtual environments; by "natural" we understand the use of a virtual hand as naturally as we are used to...

Natural and Robust Interaction in Virtual Assembly Simulation (2001)

Gabriel Zachmann, Alexander Rettig

Virtual assembly simulation is one of the most challenging applications of virtual reality. Robust and natural interaction techniques to perform the assembly tasks under investigation are essential...

Natural and Robust Interaction in Virtual Assembly Simulation (2001)

Gabriel Zachmann, Alexander Rettig

Virtual assembly simulation is one of the most challenging applications of virtual reality. Robust and natural interaction techniques to perform the assembly tasks under investigation are essential...

Real-Time And Exact Collision Detection For Interactive Virtual . . . (2001)

Gabriel Zachmann

Many companies have started to investigate Virtual Reality as a tool for evaluating digital mock-ups. One of the key functions needed for interactive evaluation is real-time collision detection. An...

Virtual Reality as a Tool for Verification of Assembly and Maintenance Processes (2001)

Antonino Gomes De Sa, Gabriel Zachmann

Business process re-engineering is becoming a main focus in today's e#orts to overcome problems and deficits in the automotive and aerospace industries (e.g., integration in international markets,...

A Language for Describing Behavior of and Interaction with Virtual Worlds (2001)

Gabriel Zachmann

Virtual environments are created by specifying their content, which comprises geometry, interaction, properties, and behavior of the objects. Interaction and behavior can be cumbersome to specify and...

Optimizing the Collision Detection Pipeline (2001)

Gabriel Zachmann

A general framework for collision detection is presented. Then, we look at each stage and compare different approaches by extensive benchmarks. The results suggest a way to optimize the performance...

Integrating Virtual Reality for Virtual Prototyping (2001)

Antonino Gomes De S, Gabriel Zachmann

Business process re-engineering is becoming a main focus in today's efforts to overcome problems and deficits in the automotive and aerospace industries (e.g., integration in international markets,...

Rapid Collision Detection by Dynamically Aligned DOP-Trees (2001)

Gabriel Zachmann

Based on a general hierarchical data structure, we present a fast algorithm for exact collision detection of arbitrary polygonal rigid objects. Objects consisting of hundreds of thousands of polygons...

VR-Techniques for Industrial Applications (2001)

Gabriel Zachmann

ome distance from the user [5]. The latter is usually described by the term tele-presence. ffl The VE does not exist but is otherwise (fairly) realistic. It might have existed in the past, or it...

Distortion Correction of Magnetic Fields for Position Tracking (2001)

Gabriel Zachmann

Electro-magnetic tracking systems are in wide-spread use for measuring 6D positions. However, their accuracy is impaired seriously by distortions of the magnetic fields caused by many types of metal...

Virtual Prototyping Examples for Automotive Industries (2001)

Fan Dai, Wolfgang Felger, Thomas Fruhauf, Martin Gobel, Dirk Reiners, Gabriel Zachmann

The vision of virtual prototyping is to use virtual reality techniques for design evaluations and presentations based on a digital model instead of physical prototypes. In the automotive industries,...

Exact and Fast Collision Detection (2001)

Gabriel Zachmann

this document: v vector or point, almost always v 2 R P polyhedron, or just a graphical object VP ; EP ; FP the set of vertices, edges, and polygons of P , resp

Optimizing the Collision Detection Pipeline (2001)

Gabriel Zachmann

A general framework for collision detection is presented.

Virtual Reality as a Tool for (2001)

Antonino Gomes De Sa, Gabriel Zachmann

Business process re-engineering is becoming a main focus in today's e#orts to overcome problems and deficits in the automotive and aerospace industries (e.g., integration in international markets,...

May 13, 1998 16:7 (2001)

Antonino Gomes De S, Gabriel Zachmann

Business process re-engineering is becoming a main focus in today's efforts to overcome problems and deficits in the automotive and aerospace industries (e.g., integration in international markets,...

The BoxTree: (2001)

Gabriel Zachmann

An algorithm for exact collision detection is presented which can handle arbitrary non-convex polyhedra efficiently. The approach attains its speed by a hierarchical adaptive space subdivision...

Unknown (2001)

Gabriel Zachmann

this document: v vector or point, almost always v 2 R P polyhedron, or just a graphical object VP ; EP ; FP the set of vertices, edges, and polygons of P , resp

Distortion Correction of Magnetic Fields for Position Tracking (2001)

Gabriel Zachmann

Electro-magnetic tracking systems are in wide-spread use for measuring 6D positions. However, their accuracy is impaired seriously by distortions of the magnetic fields caused by many types of metal...

The BoxTree: Exact and Fast Collision Detection of Arbitrary Polyhedra (2001)

Gabriel Zachmann

An algorithm for exact collision detection is presented which can handle arbitrary non-convex polyhedra efficiently. The approach attains its speed by a hierarchical adaptive space subdivision...

Calculating the Minimum Enclosing Sphere of a Set of Points (2000)

Gabriel Zachmann

This document describes how to compute the smallest enclosing sphere of a set of points in E d . If your point sets are large (compared to d) you might want to use the probabilistc algorithm...