Mathematical Approximation for Real-time Lighting Rendering (2004)
P. Lecocq, D. Arqus, A. Kemeny
Many shading models are able to provide realistic rendering of lighting effects under various atmospheric conditions but computational times are often expensive. This paper proposes a method to...
Real-Time Single Scattering with Shadows (2003)
V. Biri, S. Michelin, D. Arqus
The representation of participating media adds a very realistic effect in computer generated images. Unfortunately, they are especially difficult to render. Indeed, their contribution in the...
Real-Time Animation of Realistic Fog (2002)
Paul Debevec, Simon Gibson (editors, V. Biri, S. Michelin, D. Arqus
Fog introduces a high level of realism to computer graphics. But fog is often simulated by uniform density when real fog is always much more complex. Its variable density creates beautiful shapes of...