Chris Buehler

Thirteenth Eurographics Workshop on Rendering (2002) (2003)

Jason C. Yang, Matthew Everett, Chris Buehler, Leonard Mcmillan

We present the design and implementation of a real-time, distributed light field camera. Our system allows multiple viewers to navigate virtual cameras in a dynamically changing light field that is...

Efficient View-Dependent Sampling of Visual Hulls (2002)

Wojciech Matusik, Chris Buehler, Leonard Mcmillan

In this paper we present an efficient algorithm for sampling visual hulls. Our algorithm computes exact points and normals on the surface of visual hull instead of a more traditional volumetric...

Non-Metric Image-Based Rendering for Video Stabilization (2002)

Chris Buehler, Michael Bosse, Leonard Mcmillan

We consider the problem of video stabilization: removing unwanted image perturbations due to unstable camera motions. We approach this problem from an image-based rendering (IBR) standpoint. Given an...

A Real-Time Distributed Light Field Camera (2002)

Paul Debevec, Simon Gibson (editors, Jason C. Yang, Matthew Everett, Chris Buehler, Leonard Mcmillan

We present the design and implementation of a real-time, distributed light field camera. Our system allows multiple viewers to navigate virtual cameras in a dynamically changing light field that is...

Minimal Surfaces for Stereo (2002)

Chris Buehler, Steven J. Gortler, Michael F. Cohen, Leonard Mcmillan

Determining shape from stereo has often been posed as a global minimization problem. Once formulated, the minimization problems are then solved with a variety of algorithmic approaches. These...

An Efficient Visual Hull Computation Algorithm (2002)

Wojciech Matusik, Chris Buehler, Leonard Mcmillan, Steven J. Gortler

In this paper we describe an efficient algorithm for computing the visual hull of an object. This problem is equivalent to computing the intersection of generalized cones. The nave visual hull...

Polyhedral Visual Hulls for Real-Time Rendering (2001)

Wojciech Matusik, Chris Buehler, Leonard Mcmillan

. We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hull directly from...

Unstructured Lumigraph Rendering (2001)

Chris Buehler, Michael Bosse, Leonard Mcmillan, Steven Gortler, Michael Cohen

We describe an image based rendering approach that generalizes many current image based rendering algorithms, including light field rendering and view-dependent texture mapping. In particular, it...

Creating and Rendering Image-Based Visual Hulls (2001)

Chris Buehler, Wojciech Matusik, Leonard Mcmillan, Steven J. Gortler

In this paper, we present efficient algorithms for creating and rendering image-based visual hulls. These algorithms are motivated by our desire to render real-time views of dynamic, real-world...

Creating and Rendering Image-Based Visual Hulls (2000)

Chris Buehler, Wojciech Matusik, Leonard Mcmillan, Steven J. Gortler

In this paper, we present efficient algorithms for creating and rendering image-based visual hulls. These algorithms are motivated by our desire to render real-time views of dynamic, real-world...

Image-Based Visual Hulls (2000)

Wojciech Matusik, Chris Buehler, Ramesh Raskar, Steven J. Gortler, Leonard Mcmillan

In this paper, we describe an efficient image-based approach to computing and shading visual hulls from silhouette image data. Our algorithm takes advantage of epipolar geometry and incremental...