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Multiresolution Texture for Photorealistic Rendering Heinz Mayer (2001)

Abstract
This paper presents a method to automatically calculate texture maps for a given 3-dimensional object out of a sequence of images. It is used in our image-based modeling approach after the registration of the images and the geometric modeling is done. We show, that the presented method uses the information from all images by implicitly applying a weighting function. Using this approach the consideration of modeled occlusions as well as the detection and removal of non-modeled occlusions is accomplished. The final resolution of the texture maps can be adjusted on a pixel/cm basis.

Publication details
Download http://citeseer.ist.psu.edu/561936.html
Source http://www.vrvis.at/research/../TR/2001/TR_VRVis_2001_017_Full.pdf
Publisher unknown
Contributors The Pennsylvania State University CiteSeer Archives
Repository CiteSeer (United States)
Keywords Heinz Mayer,Alexander Bornik,Joachim Bauer,Konrad Karner,Franz Leberl Multiresolution Texture for Photorealistic Rendering Heinz Mayer
Language Englisch