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Time-critical Rendering of Discrete and Continuous Levels of Detail (2002) |
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Abstract |
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We present a novel level of detail selection method for real-time rendering, that works on hierarchies of discrete and continuous representations. We integrate point rendered objects with polygonal geometry and demonstrate our approach with a terrain flyover application, in which the digital elevation model is augmented with forests. The vegetation is rendered as continuous sequence of splats, which are organized in a hierarchy. Further we discuss enhancements to our basic method to improve its scalability. |
Publication details |
| Download |
http://citeseer.ist.psu.edu/509120.html |
| Source |
http://www.vrvis.at/research/../TR/2002/TR_VRVis_2002_021_Full.pdf |
| Publisher |
unknown
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| Contributors |
The Pennsylvania State University CiteSeer Archives
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| Repository |
CiteSeer (United States) |
| Keywords |
Paul Debevec,Simon Gibson (editors,Christopher Zach,Stephan Mantler,Konrad Karner Time-critical Rendering of Discrete and Continuous Levels of Detail
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| Language |
Englisch
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| Relation |
oai:CiteSeerPSU:164810,
oai:CiteSeerPSU:271564,
oai:CiteSeerPSU:356539,
oai:CiteSeerPSU:98117,
oai:CiteSeerPSU:444301,
oai:CiteSeerPSU:431538,
oai:CiteSeerPSU:388296,
oai:CiteSeerPSU:467424,
oai:CiteSeerPSU:359697,
oai:CiteSeerPSU:290295,
oai:CiteSeerPSU:501202
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