Publikationsansicht

Real-time mixed reality with GPU techniques (2008)

Abstract
In this paper, we propose a combination of modern GPU-based methods that are able to generate high-quality, interactive real-time rendering for augmented and mixed reality applications. We also present a new approach to estimate surface reflection functions and materials from images using genetic algorithms.

Details der Publikation
Archiv Fraunhofer Publica (Germany)
Keywords mixed reality, shader, differential rendering, Realtime Rendering, lighting
Typ Conference Paper
Sprache english
Verknüpfungen Braz, J.: GRAPP 2008, Third International Conference on Computer Graphics Theory and Applications. Proceedings: Funchal, Madeira, Portugal, January 22 -- 25, 2008. Porto: INSTICC Press, 2008, pp. 249-252