| Real-time mixed reality with GPU techniques (2008) | |||||||||||
Abstract | |||||||||||
| In this paper, we propose a combination of modern GPU-based methods that are able to generate high-quality, interactive real-time rendering for augmented and mixed reality applications. We also present a new approach to estimate surface reflection functions and materials from images using genetic algorithms. | |||||||||||
Details der Publikation | |||||||||||
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